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Interactivity , Interaction Design and Installation November 4, 2008

Posted by sm1001 in Uncategorized.
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“…Interaction is the most common acticity between humans. They are interactive living beings who make objects, talk with each other, write texts and pass these on to others…”
-Masaki Fujihata, Hierarchies of Communication, ZKM


We are in this class: Introduction to Digital Media, interactivity happens with digital media.


“Computer is just a tool. It still depends on the users to use it in a good or bad way”

“Technology shapes our life. New form of interactive technology will enable new practices of works, entertainment, etc.”


We have 4 roles in the interaction process:

  • Audience – broadcast mode of communication
  • User – functional system, e.g. Product design, software
  • Participant – active role to co-create something
  • Player – performative role to assert identity

Relation between the action taker and feedback to the action taker…


Forms of Interactivity with new media

  • One form of interactivity relies on replicating the interpersonal and its value for the appropriation of meaning.
    New Media forms are thus modeled on Providing the possibility of exchange and interplay
  • The second form of interactivity privileged in new media forms is their capacity to provide complete environments. The objective of these new media forms is a kind of immersive state.
  • The third direction in the development and use of interactivity was a kind of representation of difference from the forms of interaction that past media forms presented.
    It promise of change and empowerment intersected with the audience’s desire for greater control of its media forms.

Principles of New Media (by Lev Manovich)

  1. Numerical representation – created from scratch on computers, converted from analog media (digitzation)
  2. Modularity – object-oriented authoring software, structured programming practice
  3. Automation
  4. Variability
  5. Transcoding

This is super abstract right?

Take a simpler way, let’s explore different kind of interactive media.

  • Tangible Interface
  • Intangible Interface

Tangible Interface

Basic: Mouse and Keyboard


Uniqlo Grid (by 中村勇吾)


FontPark 2.0 (by 中村勇吾)


Nervous (by 中村勇吾)


Audiovisual Environment Suite, Golan Levin, 2000 (Ars electronca 2000, interactive arts)

http://www.babynamewizard.com/voyager

More: With other hardware/controller


Block Jam, by Sony Interaction Lab (Ars Electronica 2003, interactive arts)


Tenori-On, Toshio Iwai


Tuskuba Series, Maywa Denki (Ars Electronica 2003, Interactive arts)


a plaything for the great observers at rest, 平川紀道 (Ars electronica 2008, Interactive Arts)

Tagtools
http://www.tagtool.org/category/videos/


music box, Mok Jin-Yo (Ars electronica Festival 2005)


Moving Mario, Keith Lam (Ars Electronica 2008, Interactive Arts)

[http://www.youtube.com/watch?v=VsjoN7xWY5k]
Pong Mechanik

Graffiti Research Lab (next time)

Reactable (next time)

levelhead (next time)

OLE Coordinate System (next time)

mobile device (next time)

Khrono Projectors (next time)

DialTones (next time)

Drawn (next time)

Intangible Interface


n-cha(n)t, David Rokeby (Ars Electronica 2001, Interactive Arts)


TextRain, Camile Utterback (Ars Electronica 2000, Interactive Arts)

http://www.worthersoriginal.com/viki/#page=shadowmonsters
Shadow Monster, Philip Wasington, 2006

[http://hk.youtube.com/watch?v=Nr6y2lfc7Co]
Big Shadow, 前川峻志, 2006


Kick Ass Kung Fu


BrainBall, Smart Studio (Ars Electronica 2001, Interactive Arts)


Access, Marie Sester (Ars Electronica 2003, Interactive Arts)


touch echo,
Bruehlsche Terrasse (Ars Electronica 2008, Interactive Arts)


Moving Mario By Hand


By Royal Appointment,
Moritz Waldemeyer


Dune 4.0, Daan Roosegaarde, 2006

Mutlitouch Table (next time)

JazzMatuant (next time)


Openness VS Restriction

  • Learning Curve: Immediacy
  • Well-designed Restriction
  • Level of Interactivity
  • Roles of interfaces?

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