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	<title>Introduction to Digital Media</title>
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	<description>SM1001, Fundamental Level class, School of Creative Media, City University of Hong Kong</description>
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		<title>Introduction to Digital Media</title>
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		<title>Open Source, Computer Vision and More</title>
		<link>http://sm1001.wordpress.com/2008/11/25/more-2/</link>
		<comments>http://sm1001.wordpress.com/2008/11/25/more-2/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 02:51:24 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[Onyx There is a open source VJ software Onyx: http://www.onyx-vj.com/?page_id=10 Which is require Adobe AIR     Pure Data         http://puredata.info/ http://www.the-demos.com/2008/03/25/pure-data-gem-visual-demostration/ http://hk.youtube.com/watch?v=ipzVmMcQPd0 http://www.flickr.com/photos/thedemos/sets/72157605174502653/ http://www.flickr.com/photos/thedemos/sets/72157604103867273/ http://www.the-demos.com/pure-data-and-gem-links-for-sm1205/       Processing             http://www.processing.org/       Arduino           http://www.arduino.cc/     ARToolkit     [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=146&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Onyx</strong></p>
<p>There is a open source VJ software Onyx:<br />
<a href="http://www.onyx-vj.com/?page_id=10">http://www.onyx-vj.com/?page_id=10</a></p>
<p><a href="http://www.onyx-vj.com/?page_id=10"></a>Which is require Adobe AIR</p>
<p> </p>
<p> </p>
<hr /><strong>Pure Data</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://puredata.info/">http://puredata.info/</a></p>
<p><a href="http://www.the-demos.com/2008/03/25/pure-data-gem-visual-demostration/">http://www.the-demos.com/2008/03/25/pure-data-gem-visual-demostration/</a></p>
<p><a href="http://hk.youtube.com/watch?v=ipzVmMcQPd0">http://hk.youtube.com/watch?v=ipzVmMcQPd0</a></p>
<p><a href="http://www.flickr.com/photos/thedemos/sets/72157605174502653/">http://www.flickr.com/photos/thedemos/sets/72157605174502653/</a></p>
<p><a href="http://www.flickr.com/photos/thedemos/sets/72157604103867273/">http://www.flickr.com/photos/thedemos/sets/72157604103867273/</a></p>
<p><a href="http://www.the-demos.com/pure-data-and-gem-links-for-sm1205/">http://www.the-demos.com/pure-data-and-gem-links-for-sm1205/</a></p>
<p> </p>
<p> </p>
<p> </p>
<hr /><strong>Processing</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://www.processing.org/">http://www.processing.org/</a></p>
<p> </p>
<p> </p>
<p> </p>
<hr /><strong>Arduino</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://www.arduino.cc/">http://www.arduino.cc/</a></p>
<p> </p>
<p> </p>
<hr /><strong>ARToolkit</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://www.hitl.washington.edu/artoolkit/">http://www.hitl.washington.edu/artoolkit/</a></p>
<p> </p>
<hr /><strong>Reactable</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://mtg.upf.edu/reactable/">http://mtg.upf.edu/reactable/</a></p>
<hr /><strong>Face Detection</strong></p>
<p> </p>
<p><a href="http://www.youtube.com/watch?v=SdvaanQ2yYk">http://www.youtube.com/watch?v=SdvaanQ2yYk</a></p>
<p><a href="http://www.youtube.com/watch?v=5CGLao3xe6c">http://www.youtube.com/watch?v=5CGLao3xe6c</a></p>
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		<title>Computer Vision, Virtual Reality, Augmented Reality</title>
		<link>http://sm1001.wordpress.com/2008/11/17/vr-ar/</link>
		<comments>http://sm1001.wordpress.com/2008/11/17/vr-ar/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 09:51:30 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[class]]></category>

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		<description><![CDATA[Computer Vision &#8220;Computer vision is the science and technology of machines that see. As a scientific discipline, computer vision is concerned with the theory for building artificial systems that obtain information from images. The image data can take many forms, such as a video sequence, views from multiple cameras, or multi-dimensional data from a medical [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=138&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Computer Vision</strong></p>
<p><em>&#8220;<strong>Computer vision</strong> is the science and technology of machines that see. As a scientific discipline, computer vision is concerned with the theory for building artificial systems that obtain information from images. The image data can take many forms, such as a video sequence, views from multiple cameras, or multi-dimensional data from a medical scanner.&#8221;</em> &#8211; wikipedia</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/pUAeUea_nWo/2.jpg" alt="" /></a></span><br />
<strong>Volume, UVA</strong>, 2005</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/qcN2W_-0Z1Y/2.jpg" alt="" /></a></span><br />
<strong>Volume in Hong Kong</strong></p>
<p>Face Detection</p>
<p><strong>Virtual Reality</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/Jd3-eiid-Uw/2.jpg" alt="" /></a></span><br />
<strong>Johnny Lee</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/JXLoLPkzdto/2.jpg" alt="" /></a></span><br />
<strong>Surface Tension, Rafel L.Hammer</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/TXU9LC8S8Qc/2.jpg" alt="" /></a></span><br />
<strong>Bubbles, Wolfgang Muench/Masaki Fujihata, 2001</strong></p>
<p>http://hosting.zkm.de/wmuench/bub/video<br />
<strong>Small Fish, Wolfgang Muench/Masaki Fujihata, 2001</strong></p>
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/bKXJjBqL-UQ/2.jpg" alt="" /></a></span>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/2o-KDE_28nk/2.jpg" alt="" /></a></span><br />
<strong>Messa Di Voice, <span>Golan Levin and Zach Lieberman, 2003 (ars electronica, 2003)</span></strong></p>
<p><span><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/Ic5TAVTdt2Q/2.jpg" alt="" /></a></span><br />
<strong>Manual Input Session, </strong></span><strong><span>Golan Levin and Zach Lieberman</span></strong></p>
<p><span><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/-ZuY8CpUDZk/2.jpg" alt="" /></a></span><br />
<strong>Drawn</strong><br />
</span></p>
<p><strong>Augmented Reality</strong></p>
<p><em><strong>&#8220;</strong><strong>Augmented reality</strong> (<strong>AR</strong>) is a field of <a title="Computer" href="http://en.wikipedia.org/wiki/Computer">computer</a> research which deals with the combination of real-world and computer-generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and &#8220;augmented&#8221; by the addition of computer-generated graphics. Advanced research includes the use of motion-tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators.&#8221;</em></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/5ks1u0A8xdU/2.jpg" alt="" /></a></span><br />
<strong>levelHead, Julian Oliver, 2007 (ars electronica 2007, interactive art)<br />
</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/enXTKvhE7yk/2.jpg" alt="" /></a></span><br />
<strong>Total Immersion</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/g8Eycccww6k/2.jpg" alt="" /></a></span><br />
<strong>Total Immersion</strong></p>
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/yCCx7zANsGE/2.jpg" alt="" /></a></span>
<p>[yourube=http://www.youtube.com/watch?v=o5ytkOgEaMU]</p>
<p><strong>Illusion / Perspective with Digital Media</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/SM4BTpVikeI/2.jpg" alt="" /></a></span><br />
<strong>OLE Coordinate System, 藤 木淳, 2006 </strong>(japan media art 2006, ars electronca 2007, interactive art)</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/QfICeBtVv8U/2.jpg" alt="" /></a></span><br />
<strong>PSP game of OLE Coordinate System</strong></p>
<p><strong>Web version</strong>:<br />
<a href="http://www.nhk.or.jp/digista/blog/works/20070517_fujiki/index.html">http://www.nhk.or.jp/digista/blog/works/20070517_fujiki/index.html</a></p>
<p><strong>Halluici</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/hhfhgbmZe9s/2.jpg" alt="" /></a></span></p>
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			<media:title type="html">sm1001</media:title>
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		<title>Hypertext, Cybertext: Generative Arts</title>
		<link>http://sm1001.wordpress.com/2008/11/17/hypertext/</link>
		<comments>http://sm1001.wordpress.com/2008/11/17/hypertext/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 09:47:58 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[class]]></category>

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		<description><![CDATA[Let&#8217;s VJ first! Master do it: DVD D-Fuse Light Surgeon You do it:  Tiction, music sequencer http://www.tinkthank.net/software/tiction/ Game of Life Sequencer (run with processing) http://ruinwesen.com/support      Hypertext Fiction Very basic Hypertext Fiction Judy Malloy: Revelations of Secret Surveillance http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html  8 Minute, Martha Conway http://ezone.org/ez/e7/articles/conway/8min.html  ebbflux: machine text http://www.ebbflux.com/  Eastgate Hypertext http://www.eastgate.com/ReadingRoom.html#  Writing Machine Collective http://www.writingmachine-collective.net/news.html [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=142&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Let&#8217;s VJ first!</strong></p>
<p><strong>Master do it: DVD</strong></p>
<ul>
<li><strong>D-Fuse</strong></li>
<li><strong>Light Surgeon</strong></li>
</ul>
<p><strong>You do it: </strong></p>
<p><strong>Tiction, music sequencer<br />
</strong><a href="http://www.tinkthank.net/software/tiction/">http://www.tinkthank.net/software/tiction/</a></p>
<p><strong>Game of Life Sequencer </strong>(run with processing)<br />
<a href="http://ruinwesen.com/support">http://ruinwesen.com/support</a> </p>
<p> </p>
<p> </p>
<p><strong>Hypertext Fiction</strong></p>
<p><strong>Very basic Hypertext Fiction</strong><br />
<a href="http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html"></a></p>
<p><strong>Judy Malloy: </strong><em><strong>Revelations of Secret Surveillance</strong></em><br />
<a href="http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html">http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html</a> </p>
<p><strong>8 Minute, Martha Conway</strong><br />
<a href="http://ezone.org/ez/e7/articles/conway/8min.html">http://ezone.org/ez/e7/articles/conway/8min.html</a> </p>
<p><strong>ebbflux: machine text</strong><br />
<a href="http://www.ebbflux.com/">http://www.ebbflux.com/</a> </p>
<p><strong>Eastgate Hypertext</strong><br />
<a href="http://www.eastgate.com/ReadingRoom.html#">http://www.eastgate.com/ReadingRoom.html#</a> </p>
<p><strong>Writing Machine Collective</strong><br />
<a href="http://www.writingmachine-collective.net/news.html">http://www.writingmachine-collective.net/news.html</a></p>
<p><strong>Virtual Exhibition</strong><br />
<a href="http://www.writingmachine-collective.net/virtual/index.html">http://www.writingmachine-collective.net/virtual/index.html</a></p>
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		<title>Digital Media Interface</title>
		<link>http://sm1001.wordpress.com/2008/11/11/interface/</link>
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		<pubDate>Tue, 11 Nov 2008 05:22:18 +0000</pubDate>
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		<description><![CDATA[I try to divide the interactive digital media interface into two types: Tangible Intangible Interaction &#8211; Interface In between this the interaction, no matter human-human or human-computer interaction, we need a medium in between to connect both parties together and having the interactive relationship. MEDIUM that we are talking is Interface. Last week we have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=123&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I try to divide the interactive digital media interface into two types:</p>
<ol>
<li>Tangible</li>
<li>Intangible</li>
</ol>
<p><strong>Interaction &#8211; Interface</strong></p>
<p>In between this the interaction, no matter human-human or human-computer interaction, we need a medium in between to connect both parties together and having the interactive relationship.</p>
<p><strong>MEDIUM </strong>that we are talking is <strong>Interface</strong>.</p>
<p>Last week we have gone through a lot of the examples, both tangible and intangible.</p>
<p><strong>But what is a good Interface? And how a good Interface design related the interaction?</strong></p>
<hr />Good interface design can enhance the interaction between the computer and human, think about the following issues:</p>
<ul>
<li><strong>Immediacy (feedback, response)<br />
</strong></li>
<li><strong>Learning Curve (ease to use)<br />
</strong></li>
<li><strong>Extension ability (collective?)</strong></li>
</ul>
<hr /><strong>Immediacy</strong><br />
Some time the audience give up trying to interact with an interactive digital media. For example you might not want to stay in a web site that need to wait for the feedback even after only a single mouse click. (especially those stupid animation transition effects).</p>
<p>We are not saying the interface should provide a very straight forward feedback to the audience/user, but giving the immediate feedback to the audience&#8217;s action. At least, the audience/user know he/she still on the track, the system is responsing the action. That&#8217;s why we have loading bar. Because we know it may take sometimes to load everythings, we tell our audience &#8220;yes we are processing your request&#8221; IMMEDIATELY.</p>
<p><strong>Pong Mechanik</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/vSSG9gJjP2w/2.jpg" alt="" /></a></span></p>
<p><strong>The Art and Science of Baby Names</strong><br />
<a href="http://www.babynamewizard.com/voyager">http://www.babynamewizard.com/voyager</a></p>
<hr /><strong>Learning Curve</strong><br />
Sometimes an interesting interaction, especially those with intangible interface, may enhance the interaction process and giving the audience/user a memorable interaction process. But the interface (interaction method) may be new for the audience or the user, they may need sometimes to learn how to interact with.</p>
<p>Remember the Uniqulo Grid? That is playing the gesture. You need to learn how to control it.</p>
<p>That&#8217;s why we have menu to teach our audience/user to control the interface. But we all hate reading menu. Especailly in the exhibition, it is so stupid to let the audience standing for 5 mins to read the instruction and use another 10 mins to learn how to play. I probably will give up and skip this work.</p>
<p>Familiar interface control sometimes work. For example if you see a pen, you ASSOCIATE that you can pick up the pen and draw something.</p>
<p><strong>Dune 4.0 , </strong>Daan Roosegaarde<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/VsjoN7xWY5k/2.jpg" alt="" /></a></span></p>
<p><strong>Mario by Hand</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/_uqvwZuXlDo/2.jpg" alt="" /></a></span></p>
<p><strong>Shadow Monster</strong>, <span>Philip Worthington</span><br />
http://www.worthersoriginal.com/viki/#page=shadowmonsters<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/tSJTTkwrZ9s/2.jpg" alt="" /></a></span><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/g0TOQo_7te4/2.jpg" alt="" /></a></span></p>
<p><strong>levelHead</strong>, Julian Oliver<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/5ks1u0A8xdU/2.jpg" alt="" /></a></span><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/dsb76pva4s4/2.jpg" alt="" /></a></span></p>
<p><span><strong>Royal Appointment</strong>,<strong> </strong></span> <strong><a href="http://www.waldemeyer.com/"><strong>Moritz Waldemeyer</strong><br />
</a><a href="http://sm1001.files.wordpress.com/2008/10/royalappointment1.jpg"><img class="alignnone size-full wp-image-117" title="royalappointment1" src="http://sm1001.files.wordpress.com/2008/10/royalappointment1.jpg?w=400&#038;h=267" alt="royalappointment1" width="400" height="267" /></a></strong></p>
<hr /><strong>Extension Ability</strong><br />
Digital Media has a very amazing ability that is the life cycle. It may becomes totally different piece but with all the system behind is the same.</p>
<p>A good interface design can even seperately and becoming the interface of another application/game/work/etc.</p>
<p><strong>Reactable</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/KIDFuQCIvRU/2.jpg" alt="" /></a></span></p>
<p><strong>London College of Fashion Graduate Show</strong>, Moving Brands<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/x4E5tEfLXYE/2.jpg" alt="" /></a></span></p>
<p><strong>Khronos Projector</strong>, Alvaro Cassinelli<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/uUDvGJ5ZnY4/2.jpg" alt="" /></a></span></p>
<p><strong>Graffiti Research Lab</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/DKbtTPYZEig/2.jpg" alt="" /></a></span><br />
<a href="http://fffff.at/fuckflickr/HONG_KONG_2007/">http://fffff.at/fuckflickr/HONG_KONG_2007/</a><br />
<a href="http://fffff.at/fuckflickr/QUEENIE_DOES_HONG_KONG/">http://fffff.at/fuckflickr/QUEENIE_DOES_HONG_KONG/</a></p>
<p><strong>Dialtone</strong>, Golan Levin<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/g1G-YesiBB8/2.jpg" alt="" /></a></span></p>
<p><strong>Multitouch</strong>, Jeff Han<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/UcKqyn-gUbY/2.jpg" alt="" /></a></span></p>
<p><strong>JazzMutant</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/vBw5v4E9Im0/2.jpg" alt="" /></a></span><br />
Kanye West x Daft Punk @ Grammy 2008<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/mlkg3Rah-z4/2.jpg" alt="" /></a></span></p>
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		<title>Blogging and Audiovisual</title>
		<link>http://sm1001.wordpress.com/2008/11/10/more/</link>
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		<pubDate>Mon, 10 Nov 2008 09:40:55 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[Blogging Way to go Blogger (say goodbye to Xanga please!) http://www.blogger.com Even though your sweb space is super small (only 600MB@!#) , but we can build a blog on this. Blogger (blogspot) can be hosted in their free hosting or your own hosting. WordPress is good also. But why not WordPress? The database of WordPress [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=131&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Blogging</strong></p>
<p>Way to go Blogger (say goodbye to Xanga please!)</p>
<p><a href="http://www.blogger.com">http://www.blogger.com</a></p>
<p>Even though your sweb space is super small (only 600MB@!#) , but we can build a blog on this.</p>
<p>Blogger (blogspot) can be hosted in their free hosting or your own hosting. WordPress is good also. But why not WordPress?</p>
<p>The database of WordPress uses PHP which the SWEB in SCM does not support.</p>
<p>Blogger use XML, which is just a simple file containing data. SWEB in SCM supports this.</p>
<p>Let&#8217;s make one in SWEB.</p>
<hr /><strong>Let&#8217;s VJ</strong></p>
<p>Even Master like Peter Greenaway do VJ, are you ready?</p>
<p>Thousands way that you can be a VJ, or a better terms, Audiovisual artist.</p>
<p><strong>Ways to do VJ</strong></p>
<p><strong>Onyx </strong>(Open source)<br />
<a href="http://www.onyx-vj.com/?page_id=10">http://www.onyx-vj.com/?page_id=10</a></p>
<p><strong>ArKaos</strong><br />
http://www.arkaos.net/</p>
<p><strong>Modul8</strong><br />
http://www.garagecube.com/modul8/</p>
<p><strong>Master do VJ/AudioVisual</strong></p>
<ul>
<li><strong>Kraftwerk</strong></li>
<li><strong>Light Surgeon</strong></li>
<li><strong>d.v.d<br />
</strong>(<a href="http://vimeo.com/1981069">http://vimeo.com/1981069</a>)</li>
<li><strong>EBN </strong>(<a href="http://hk.youtube.com/watch?v=PUDR9RckfEU">http://hk.youtube.com/watch?v=PUDR9RckfEU</a>)</li>
<li><strong>Ryuichi Sakamoto x Alva Noto<br />
</strong>(<a href="http://hk.youtube.com/watch?v=7az9jgc5wz8">http://hk.youtube.com/watch?v=7az9jgc5wz8</a>)<br />
(<a href="http://vimeo.com/1266592">http://vimeo.com/1266592</a>)</li>
<li><strong>Ryuichi Sakamotot x Toshio Iwai<br />
</strong>(<a href="http://hk.youtube.com/watch?v=JgifXO0z7Us&amp;feature=related">http://hk.youtube.com/watch?v=JgifXO0z7Us&amp;feature=related</a>)<br />
(<a href="http://hk.youtube.com/watch?v=3a9dOoLU5xQ">http://hk.youtube.com/watch?v=3a9dOoLU5xQ</a>)<strong><br />
</strong>(<a href="http://www.aec.at/en/archives/prix_archive/prix_projekt.asp?iProjectID=2494">http://www.aec.at/en/archives/prix_archive/prix_projekt.asp?iProjectID=2494</a>)<strong><br />
</strong></li>
</ul>
<p><strong>Ways to know VJ:</strong></p>
<p><strong>Vj: Audio-visual Art + VJ culture</strong><br />
<a href="http://shop.dfuse.com/span-stylefont-weight-boldvj-audio-visual-artbr--vj-culture-spanbook-1-p.asp">http://shop.dfuse.com/span-stylefont-weight-boldvj-audio-visual-artbr&#8211;vj-culture-spanbook-1-p.asp</a></p>
<p><strong>VJ books</strong><br />
<a href="http://www.vjbook.com/">http://www.vjbook.com/</a></p>
<p><strong>Addition Link</strong></p>
<hr /><strong>Kontakstation</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/10/more/"><img src="http://img.youtube.com/vi/56dK-C_Izog/2.jpg" alt="" /></a></span></p>
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		<title>Web Authoring 2</title>
		<link>http://sm1001.wordpress.com/2008/11/04/web-authoring-2/</link>
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		<pubDate>Tue, 04 Nov 2008 02:25:19 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[http://sweb.cityu.edu.hk/sm1001/tutor/lab9/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=119&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://sweb.cityu.edu.hk/sm1001/tutor/lab9/">http://sweb.cityu.edu.hk/sm1001/tutor/lab9/</a></p>
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		<title>Interactivity , Interaction Design and Installation</title>
		<link>http://sm1001.wordpress.com/2008/11/04/interactivity/</link>
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		<pubDate>Tue, 04 Nov 2008 02:21:25 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[&#8220;&#8230;Interaction is the most common acticity between humans. They are interactive living beings who make objects, talk with each other, write texts and pass these on to others&#8230;&#8221; -Masaki Fujihata, Hierarchies of Communication, ZKM We are in this class: Introduction to Digital Media, interactivity happens with digital media. &#8220;Computer is just a tool. It still [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=101&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em><strong>&#8220;&#8230;Interaction is the most common acticity between humans. They are interactive living beings who make objects, talk with each other, write texts and pass these on to others&#8230;&#8221;</strong></em><br />
-Masaki Fujihata, Hierarchies of Communication, ZKM</p>
<hr />We are in this class: Introduction to Digital Media, interactivity happens with digital media.</p>
<hr /><strong>&#8220;Computer is just a tool. It still depends on the users to use it in a good or bad way&#8221;</strong></p>
<p><strong>&#8220;Technology shapes our life. New form of interactive technology will enable new practices of works, entertainment, etc.&#8221;</strong></p>
<hr /><strong>We have 4 roles in the interaction process:</strong></p>
<ul>
<li><strong>Audience </strong>- broadcast mode of communication</li>
<li><strong>User </strong>- functional system, e.g. Product design, software</li>
<li><strong>Participant </strong>- active role to co-create something</li>
<li><strong>Player </strong>- performative role to assert identity</li>
</ul>
<p><strong>Relation between the action taker and feedback to the action taker&#8230;</strong></p>
<hr /><strong>Forms of Interactivity with new media<br />
</strong></p>
<ul>
<li>One form of interactivity relies on replicating the interpersonal and its value for the appropriation of meaning.<br />
New Media forms are thus modeled on Providing the possibility of exchange and interplay</li>
</ul>
<ul>
<li>The second form of interactivity privileged in new media forms is their capacity to provide complete environments. The objective of these new media forms is a kind of immersive state.</li>
</ul>
<ul>
<li>The third direction in the development and use of interactivity was a kind of representation of difference from the forms of interaction that past media forms presented.<br />
It promise of change and empowerment intersected with the audience&#8217;s desire for greater control of its media forms.</li>
</ul>
<hr /><strong>Principles of New Media </strong>(by Lev Manovich)<strong><br />
</strong></p>
<ol>
<li><strong>Numerical representation</strong> &#8211; created from scratch on computers, converted from analog media (digitzation)</li>
<li><strong>Modularity </strong>- object-oriented authoring software, structured programming practice</li>
<li><strong>Automation </strong>-</li>
<li><strong>Variability</strong></li>
<li><strong>Transcoding</strong></li>
</ol>
<hr />This is super abstract right?</p>
<p>Take a simpler way, let&#8217;s explore different kind of interactive media.</p>
<ul>
<li><strong>Tangible Interface</strong></li>
<li><strong>Intangible Interface</strong></li>
</ul>
<p><strong>Tangible Interface</strong></p>
<p><strong>Basic</strong>: <strong>Mouse and Keyboard</strong></p>
<p><a href="http://www.uniqlo.com/grid/"></a><a href="http://sm1001.files.wordpress.com/2008/10/uniqlo_grid.png"><img class="alignnone size-full wp-image-108" title="uniqlo_grid" src="http://sm1001.files.wordpress.com/2008/10/uniqlo_grid.png?w=372&#038;h=279" alt="" width="372" height="279" /></a><br />
Uniqlo Grid (by 中村勇吾)</p>
<p><a href="http://fontpark.morisawa.co.jp/"></a><a href="http://sm1001.files.wordpress.com/2008/10/fontpark.jpg"><img class="alignnone size-full wp-image-107" title="fontpark" src="http://sm1001.files.wordpress.com/2008/10/fontpark.jpg?w=322&#038;h=189" alt="" width="322" height="189" /></a><br />
FontPark 2.0 (by 中村勇吾)</p>
<p><a href="http://yugop.com/ver2/works/typospace3.html"></a><a href="http://sm1001.files.wordpress.com/2008/10/nervous.jpg"><img class="alignnone size-full wp-image-106" title="nervous" src="http://sm1001.files.wordpress.com/2008/10/nervous.jpg?w=189&#038;h=236" alt="" width="189" height="236" /></a><br />
Nervous (by 中村勇吾)</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/ucVFa7re6xI/2.jpg" alt="" /></a></span><br />
Audiovisual Environment Suite, Golan Levin, 2000 (Ars electronca 2000, interactive arts)</p>
<p><a href="http://www.babynamewizard.com/voyager">http://www.babynamewizard.com/voyager</a></p>
<p><strong>More: With other hardware/controller</strong></p>
<p><a href="http://sm1001.files.wordpress.com/2008/10/block_jam.jpg"><img class="alignnone size-full wp-image-110" title="block_jam" src="http://sm1001.files.wordpress.com/2008/10/block_jam.jpg?w=275&#038;h=200" alt="" width="275" height="200" /></a><br />
Block Jam, by Sony Interaction Lab (Ars Electronica 2003, interactive arts)</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/_SGwDhKTrwU/2.jpg" alt="" /></a></span><br />
Tenori-On, Toshio Iwai</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/9X54RvzZKkI/2.jpg" alt="" /></a></span><br />
Tuskuba Series, Maywa Denki (Ars Electronica 2003, Interactive arts)</p>
<p><span class="b1"><a href="http://sm1001.files.wordpress.com/2008/10/aptop.jpg"><img class="alignnone size-medium wp-image-111" title="aptop" src="http://sm1001.files.wordpress.com/2008/10/aptop.jpg?w=300&#038;h=199" alt="" width="300" height="199" /></a></span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/5pQkx9cqPco/2.jpg" alt="" /></a></span><br />
a plaything for the great observers at rest, 平川紀道 (Ars electronica 2008, Interactive Arts)<br />
</span></p>
<p>Tagtools<br />
http://www.tagtool.org/category/videos/</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/cK9aX7AZmMw/2.jpg" alt="" /></a></span><br />
music box, Mok Jin-Yo (Ars electronica Festival 2005)</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/FXdifR7s1vA/2.jpg" alt="" /></a></span><br />
Moving Mario, Keith Lam (Ars Electronica 2008, Interactive Arts)</p>
<p>[http://www.youtube.com/watch?v=VsjoN7xWY5k]<br />
Pong Mechanik</p>
<p>Graffiti Research Lab (next time)</p>
<p>Reactable (next time)</p>
<p>levelhead (next time)</p>
<p>OLE Coordinate System (next time)</p>
<p>mobile device (next time)</p>
<p>Khrono Projectors (next time)</p>
<p>DialTones (next time)</p>
<p>Drawn (next time)</p>
<p><strong><span class="b1">Intangible Interface</span></strong></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/7uyEefnBfTg/2.jpg" alt="" /></a></span><br />
n-cha(n)t, David Rokeby (Ars Electronica 2001, Interactive Arts)</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/f_u3sSffS78/2.jpg" alt="" /></a></span><br />
TextRain, Camile Utterback (Ars Electronica 2000, Interactive Arts)<br />
</span></p>
<p><span class="b1"><a href="http://sm1001.files.wordpress.com/2008/10/shadowmonster.jpg"><img class="alignnone size-medium wp-image-112" title="shadowmonster" src="http://sm1001.files.wordpress.com/2008/10/shadowmonster.jpg?w=300&#038;h=202" alt="" width="300" height="202" /></a></span></p>
<p><span class="b1">http://www.worthersoriginal.com/viki/#page=shadowmonsters<br />
Shadow Monster, Philip Wasington, 2006<br />
</span></p>
<p><span class="b1">[http://hk.youtube.com/watch?v=Nr6y2lfc7Co]<br />
Big Shadow, 前川峻志, 2006<br />
</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/VsjoN7xWY5k/2.jpg" alt="" /></a></span><br />
Kick Ass Kung Fu</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/3dJwvjq6eik/2.jpg" alt="" /></a></span><br />
BrainBall, Smart Studio (Ars Electronica 2001, Interactive Arts)</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/678EaXPekFo/2.jpg" alt="" /></a></span><br />
Access, Marie Sester (Ars Electronica 2003, Interactive Arts)<br />
</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/AHLobipEwBI/2.jpg" alt="" /></a></span><br />
touch echo, </span><span>Bruehlsche Terrasse (Ars Electronica 2008, Interactive Arts)</span></p>
<p><span><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/_uqvwZuXlDo/2.jpg" alt="" /></a></span><br />
Moving Mario By Hand</span></p>
<p><span><a href="http://sm1001.files.wordpress.com/2008/10/royalappointment1.jpg"><img class="alignnone size-medium wp-image-117" title="royalappointment1" src="http://sm1001.files.wordpress.com/2008/10/royalappointment1.jpg?w=300&#038;h=200" alt="" width="300" height="200" /></a><br />
By Royal Appointment, </span> <strong><a href="http://www.waldemeyer.com/">Moritz Waldemeyer</a></strong></p>
<p><strong></strong><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/vSSG9gJjP2w/2.jpg" alt="" /></a></span><br />
Dune 4.0, Daan <span>Roosegaarde, 2006<br />
</span></p>
<p>Mutlitouch Table (next time)</p>
<p>JazzMatuant (next time)</p>
<hr /><strong>Openness VS Restriction</strong></p>
<ul>
<li>Learning Curve: Immediacy</li>
<li>Well-designed Restriction</li>
<li>Level of Interactivity</li>
<li>Roles of interfaces?</li>
</ul>
<hr />
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		<title>Web Authoring</title>
		<link>http://sm1001.wordpress.com/2008/10/27/web-authoring/</link>
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		<pubDate>Mon, 27 Oct 2008 09:41:07 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[We use Adobe Dreamweaver. http://sweb.cityu.edu.hk/sm1001/tutor/lab8/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=99&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We use Adobe Dreamweaver.</p>
<p><a href="http://sweb.cityu.edu.hk/sm1001/tutor/lab8/">http://sweb.cityu.edu.hk/sm1001/tutor/lab8/</a></p>
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		<title>Network Media</title>
		<link>http://sm1001.wordpress.com/2008/10/21/network-media/</link>
		<comments>http://sm1001.wordpress.com/2008/10/21/network-media/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 02:43:48 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[class]]></category>

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		<description><![CDATA[Something good looking 中村勇吾 http://yugop.com/ http://tha.jp/ Highlight Projects: FFFFOUND! Ecotonoha / NEC Kaze to Desktop Design and Elastic Mind (MoMA) Softbank Hello World Uniqlo Grid UT Loop! [http://www.youtube.com/watch?v=cd5iNYAnqL4] Uniqlo Explorer Francis Lam http://db-db.com Something play with the original of the network net.art http://www.net-art.org/ Telegarden, Ken Goldberg and Joseph Santarromana, 1995~2004 http://www.usc.edu/dept/garden/ The World&#8217;s First Collective [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=92&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3><strong>Something good looking</strong></h3>
<p><strong>中村勇吾</strong><br />
<a href="http://yugop.com/">http://yugop.com/</a><br />
<a href="http://tha.jp/">http://tha.jp/</a></p>
<p><strong>Highlight Projects:</strong><br />
<a href="http://ffffound.com/">FFFFOUND!</a><br />
<a href="https://www.ecotonoha.com/ecotonoha.html">Ecotonoha / NEC </a><br />
<a href="http://scr.sc/products/kazetodesktop/">Kaze to Desktop</a><br />
<a href="http://www.moma.org/exhibitions/2008/elasticmind/">Design and Elastic Mind</a> (MoMA)<br />
<a href="http://www.softbank.co.jp/helloworld/">Softbank Hello World</a><br />
<a href="http://www.uniqlo.com/grid/">Uniqlo Grid</a><br />
<a href="http://www.uniqlo.com/utloop/">UT Loop! </a></p>
<p>[http://www.youtube.com/watch?v=cd5iNYAnqL4]<br />
<strong>Uniqlo Explorer</strong></p>
<p><strong>Francis Lam</strong><br />
<a href="http://db-db.com">http://db-db.com</a></p>
<h3>Something play with the original of the network</h3>
<p><strong>net.art</strong><br />
<a href="http://www.net-art.org/">http://www.net-art.org/ </a></p>
<p><strong>Telegarden, Ken Goldberg and Joseph Santarromana, 1995~2004</strong><br />
<a href="http://www.usc.edu/dept/garden/">http://www.usc.edu/dept/garden/ </a></p>
<p><strong>The World&#8217;s First Collective Sentence, Douglas Davis, 1994</strong><br />
<a href="http://www.whitney.org/arport/collection/index.shtml">http://www.whitney.org/arport/collection/index.shtml</a></p>
<p><strong>Listening Post, Mark Hansen and Ben Rubin, 2002</strong><br />
<a href="http://www.earstudio.com/projects/listeningpost.html">http://www.earstudio.com/projects/listeningpost.html </a></p>
<p><strong>The Dumpster，Golan Levin with Kamal Nigam and Jonathan Feinberg</strong><br />
<a href="http://artport.whitney.org/commissions/thedumpster/dumpster.shtml">http://artport.whitney.org/commissions/thedumpster/dumpster.shtml</a></p>
<p><strong>Something extending the network</strong></p>
<p><strong>Web 2.0</strong></p>
<p><strong>Google Map as ARTS?!</strong><br />
<a href="http://googlemapsart.wordpress.com/">http://googlemapsart.wordpress.com/</a></p>
<p><strong>Google House</strong><br />
<a href="http://googlehouse.net/">http://googlehouse.net/</a></p>
<p><strong>Newsmap, Marcos Wekamp and Dan Albritton, 2003-2004<br />
</strong><a href="http://www.marumushi.com/apps/newsmap/newsmap.cfm">http://www.marumushi.com/apps/newsmap/newsmap.cfm</a><strong><br />
</strong></p>
<p><strong>Shredder, Mark Napier, 1998</strong><br />
<a href="http://www.potatoland.org/word/">http://www.potatoland.org/word/</a></p>
<p><strong>Hate Book</strong><br />
<a href="http://www.hatebook.org/">http://www.hatebook.org/</a></p>
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		<title>Presentation + Computer Graphics 2</title>
		<link>http://sm1001.wordpress.com/2008/10/13/cg/</link>
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		<pubDate>Mon, 13 Oct 2008 10:31:09 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[Presentation! Computer Graphics 2 We have tasted the basic computer graphics by using pixels as a base of creation. This time let&#8217;s taste something more on Image/graphic processing. What about we try something in Photoshop first? Take a look here: http://sweb.cityu.edu.hk/sm1001/tutor/lab6/ So it may recall you back to the material of last class. Remember the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&amp;blog=4697434&amp;post=90&amp;subd=sm1001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2>Presentation!</h2>
<hr />
<h2>Computer Graphics 2</h2>
<p>We have tasted the basic computer graphics by using pixels as a base of creation. This time let&#8217;s taste something more on Image/graphic processing.</p>
<p>What about we try something in Photoshop first?<br />
Take a look here: <a href="http://sweb.cityu.edu.hk/sm1001/tutor/lab6/">http://sweb.cityu.edu.hk/sm1001/tutor/lab6/</a></p>
<p>So it may recall you back to the material of last class. Remember the <strong>deep ascii &#8211; vuk cosic</strong>?</p>
<p>Do you want to make a real-life one with the webcam in front of you? Yes, here you go the following few examples.</p>
<ol>
<li>Static playing with jpg</li>
<li>Dynamic drawing with jpg</li>
<li>Live drawing with webcam (ellipse)</li>
<li>Live drawing with webcam (rect)</li>
<li>ASCII Live drawing</li>
<li>Brightness Tracking</li>
</ol>
<h2>Generative Computer Graphics?!</h2>
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