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	<title>Introduction to Digital Media</title>
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	<description>SM1001, Fundamental Level class, School of Creative Media, City University of Hong Kong</description>
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		<title>Introduction to Digital Media</title>
		<link>http://sm1001.wordpress.com</link>
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			<item>
		<title>Open Source, Computer Vision and More</title>
		<link>http://sm1001.wordpress.com/2008/11/25/more-2/</link>
		<comments>http://sm1001.wordpress.com/2008/11/25/more-2/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 02:51:24 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[class]]></category>

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		<description><![CDATA[Onyx
There is a open source VJ software Onyx:
http://www.onyx-vj.com/?page_id=10
Which is require Adobe AIR
 
 
Pure Data
 
 
 
 
http://puredata.info/
http://www.the-demos.com/2008/03/25/pure-data-gem-visual-demostration/
http://hk.youtube.com/watch?v=ipzVmMcQPd0
http://www.flickr.com/photos/thedemos/sets/72157605174502653/
http://www.flickr.com/photos/thedemos/sets/72157604103867273/
http://www.the-demos.com/pure-data-and-gem-links-for-sm1205/
 
 
 
Processing
 
 
 
 
 
 
http://www.processing.org/
 
 
 
Arduino
 
 
 
 
 
http://www.arduino.cc/
 
 
ARToolkit
 
 
 
 
http://www.hitl.washington.edu/artoolkit/
 
Reactable
 
 
 
http://mtg.upf.edu/reactable/
Face Detection
 
http://www.youtube.com/watch?v=SdvaanQ2yYk
http://www.youtube.com/watch?v=5CGLao3xe6c
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=146&subd=sm1001&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Onyx</strong></p>
<p>There is a open source VJ software Onyx:<br />
<a href="http://www.onyx-vj.com/?page_id=10">http://www.onyx-vj.com/?page_id=10</a></p>
<p><a href="http://www.onyx-vj.com/?page_id=10"></a>Which is require Adobe AIR</p>
<p> </p>
<p> </p>
<hr /><strong>Pure Data</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://puredata.info/">http://puredata.info/</a></p>
<p><a href="http://www.the-demos.com/2008/03/25/pure-data-gem-visual-demostration/">http://www.the-demos.com/2008/03/25/pure-data-gem-visual-demostration/</a></p>
<p><a href="http://hk.youtube.com/watch?v=ipzVmMcQPd0">http://hk.youtube.com/watch?v=ipzVmMcQPd0</a></p>
<p><a href="http://www.flickr.com/photos/thedemos/sets/72157605174502653/">http://www.flickr.com/photos/thedemos/sets/72157605174502653/</a></p>
<p><a href="http://www.flickr.com/photos/thedemos/sets/72157604103867273/">http://www.flickr.com/photos/thedemos/sets/72157604103867273/</a></p>
<p><a href="http://www.the-demos.com/pure-data-and-gem-links-for-sm1205/">http://www.the-demos.com/pure-data-and-gem-links-for-sm1205/</a></p>
<p> </p>
<p> </p>
<p> </p>
<hr /><strong>Processing</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://www.processing.org/">http://www.processing.org/</a></p>
<p> </p>
<p> </p>
<p> </p>
<hr /><strong>Arduino</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://www.arduino.cc/">http://www.arduino.cc/</a></p>
<p> </p>
<p> </p>
<hr /><strong>ARToolkit</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://www.hitl.washington.edu/artoolkit/">http://www.hitl.washington.edu/artoolkit/</a></p>
<p> </p>
<hr /><strong>Reactable</strong></p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://mtg.upf.edu/reactable/">http://mtg.upf.edu/reactable/</a></p>
<hr /><strong>Face Detection</strong></p>
<p> </p>
<p><a href="http://www.youtube.com/watch?v=SdvaanQ2yYk">http://www.youtube.com/watch?v=SdvaanQ2yYk</a></p>
<p><a href="http://www.youtube.com/watch?v=5CGLao3xe6c">http://www.youtube.com/watch?v=5CGLao3xe6c</a></p>
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			<media:title type="html">sm1001</media:title>
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		<item>
		<title>Computer Vision, Virtual Reality, Augmented Reality</title>
		<link>http://sm1001.wordpress.com/2008/11/17/vr-ar/</link>
		<comments>http://sm1001.wordpress.com/2008/11/17/vr-ar/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 09:51:30 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[class]]></category>

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		<description><![CDATA[Computer Vision
&#8220;Computer vision is the science and technology of machines that see. As a scientific discipline, computer vision is concerned with the theory for building artificial systems that obtain information from images. The image data can take many forms, such as a video sequence, views from multiple cameras, or multi-dimensional data from a medical scanner.&#8221; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=138&subd=sm1001&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Computer Vision</strong></p>
<p><em>&#8220;<strong>Computer vision</strong> is the science and technology of machines that see. As a scientific discipline, computer vision is concerned with the theory for building artificial systems that obtain information from images. The image data can take many forms, such as a video sequence, views from multiple cameras, or multi-dimensional data from a medical scanner.&#8221;</em> &#8211; wikipedia</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/pUAeUea_nWo/2.jpg" alt="" /></a></span><br />
<strong>Volume, UVA</strong>, 2005</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/qcN2W_-0Z1Y/2.jpg" alt="" /></a></span><br />
<strong>Volume in Hong Kong</strong></p>
<p>Face Detection</p>
<p><strong>Virtual Reality</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/Jd3-eiid-Uw/2.jpg" alt="" /></a></span><br />
<strong>Johnny Lee</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/JXLoLPkzdto/2.jpg" alt="" /></a></span><br />
<strong>Surface Tension, Rafel L.Hammer</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/TXU9LC8S8Qc/2.jpg" alt="" /></a></span><br />
<strong>Bubbles, Wolfgang Muench/Masaki Fujihata, 2001</strong></p>
<p>http://hosting.zkm.de/wmuench/bub/video<br />
<strong>Small Fish, Wolfgang Muench/Masaki Fujihata, 2001</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/bKXJjBqL-UQ/2.jpg" alt="" /></a></span></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/2o-KDE_28nk/2.jpg" alt="" /></a></span><br />
<strong>Messa Di Voice, <span>Golan Levin and Zach Lieberman, 2003 (ars electronica, 2003)</span></strong></p>
<p><span><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/Ic5TAVTdt2Q/2.jpg" alt="" /></a></span><br />
<strong>Manual Input Session, </strong></span><strong><span>Golan Levin and Zach Lieberman</span></strong></p>
<p><span><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/-ZuY8CpUDZk/2.jpg" alt="" /></a></span><br />
<strong>Drawn</strong><br />
</span></p>
<p><strong>Augmented Reality</strong></p>
<p><em><strong>&#8220;</strong><strong>Augmented reality</strong> (<strong>AR</strong>) is a field of <a title="Computer" href="http://en.wikipedia.org/wiki/Computer">computer</a> research which deals with the combination of real-world and computer-generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and &#8220;augmented&#8221; by the addition of computer-generated graphics. Advanced research includes the use of motion-tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators.&#8221;</em></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/5ks1u0A8xdU/2.jpg" alt="" /></a></span><br />
<strong>levelHead, Julian Oliver, 2007 (ars electronica 2007, interactive art)<br />
</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/enXTKvhE7yk/2.jpg" alt="" /></a></span><br />
<strong>Total Immersion</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/g8Eycccww6k/2.jpg" alt="" /></a></span><br />
<strong>Total Immersion</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/yCCx7zANsGE/2.jpg" alt="" /></a></span></p>
<p>[yourube=http://www.youtube.com/watch?v=o5ytkOgEaMU]</p>
<p><strong>Illusion / Perspective with Digital Media</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/SM4BTpVikeI/2.jpg" alt="" /></a></span><br />
<strong>OLE Coordinate System, 藤 木淳, 2006 </strong>(japan media art 2006, ars electronca 2007, interactive art)</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/QfICeBtVv8U/2.jpg" alt="" /></a></span><br />
<strong>PSP game of OLE Coordinate System</strong></p>
<p><strong>Web version</strong>:<br />
<a href="http://www.nhk.or.jp/digista/blog/works/20070517_fujiki/index.html">http://www.nhk.or.jp/digista/blog/works/20070517_fujiki/index.html</a></p>
<p><strong>Halluici</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/17/vr-ar/"><img src="http://img.youtube.com/vi/hhfhgbmZe9s/2.jpg" alt="" /></a></span></p>
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		<item>
		<title>Hypertext, Cybertext: Generative Arts</title>
		<link>http://sm1001.wordpress.com/2008/11/17/hypertext/</link>
		<comments>http://sm1001.wordpress.com/2008/11/17/hypertext/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 09:47:58 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[class]]></category>

		<guid isPermaLink="false">http://sm1001.wordpress.com/?p=142</guid>
		<description><![CDATA[Let&#8217;s VJ first!
Master do it: DVD

D-Fuse
Light Surgeon

You do it: 
Tiction, music sequencer
http://www.tinkthank.net/software/tiction/
Game of Life Sequencer (run with processing)
http://ruinwesen.com/support 
 
 
Hypertext Fiction
Very basic Hypertext Fiction

Judy Malloy: Revelations of Secret Surveillance
http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html 
8 Minute, Martha Conway
http://ezone.org/ez/e7/articles/conway/8min.html 
ebbflux: machine text
http://www.ebbflux.com/ 
Eastgate Hypertext
http://www.eastgate.com/ReadingRoom.html# 
Writing Machine Collective
http://www.writingmachine-collective.net/news.html
Virtual Exhibition
http://www.writingmachine-collective.net/virtual/index.html
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			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Let&#8217;s VJ first!</strong></p>
<p><strong>Master do it: DVD</strong></p>
<ul>
<li><strong>D-Fuse</strong></li>
<li><strong>Light Surgeon</strong></li>
</ul>
<p><strong>You do it: </strong></p>
<p><strong>Tiction, music sequencer<br />
</strong><a href="http://www.tinkthank.net/software/tiction/">http://www.tinkthank.net/software/tiction/</a></p>
<p><strong>Game of Life Sequencer </strong>(run with processing)<br />
<a href="http://ruinwesen.com/support">http://ruinwesen.com/support</a> </p>
<p> </p>
<p> </p>
<p><strong>Hypertext Fiction</strong></p>
<p><strong>Very basic Hypertext Fiction</strong><br />
<a href="http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html"></a></p>
<p><strong>Judy Malloy: </strong><em><strong>Revelations of Secret Surveillance</strong></em><br />
<a href="http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html">http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html</a> </p>
<p><strong>8 Minute, Martha Conway</strong><br />
<a href="http://ezone.org/ez/e7/articles/conway/8min.html">http://ezone.org/ez/e7/articles/conway/8min.html</a> </p>
<p><strong>ebbflux: machine text</strong><br />
<a href="http://www.ebbflux.com/">http://www.ebbflux.com/</a> </p>
<p><strong>Eastgate Hypertext</strong><br />
<a href="http://www.eastgate.com/ReadingRoom.html#">http://www.eastgate.com/ReadingRoom.html#</a> </p>
<p><strong>Writing Machine Collective</strong><br />
<a href="http://www.writingmachine-collective.net/news.html">http://www.writingmachine-collective.net/news.html</a></p>
<p><strong>Virtual Exhibition</strong><br />
<a href="http://www.writingmachine-collective.net/virtual/index.html">http://www.writingmachine-collective.net/virtual/index.html</a></p>
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		<title>Digital Media Interface</title>
		<link>http://sm1001.wordpress.com/2008/11/11/interface/</link>
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		<pubDate>Tue, 11 Nov 2008 05:22:18 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[I try to divide the interactive digital media interface into two types:

Tangible
Intangible

Interaction &#8211; Interface
In between this the interaction, no matter human-human or human-computer interaction, we need a medium in between to connect both parties together and having the interactive relationship.
MEDIUM that we are talking is Interface.
Last week we have gone through a lot of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=123&subd=sm1001&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I try to divide the interactive digital media interface into two types:</p>
<ol>
<li>Tangible</li>
<li>Intangible</li>
</ol>
<p><strong>Interaction &#8211; Interface</strong></p>
<p>In between this the interaction, no matter human-human or human-computer interaction, we need a medium in between to connect both parties together and having the interactive relationship.</p>
<p><strong>MEDIUM </strong>that we are talking is <strong>Interface</strong>.</p>
<p>Last week we have gone through a lot of the examples, both tangible and intangible.</p>
<p><strong>But what is a good Interface? And how a good Interface design related the interaction?</strong></p>
<hr />Good interface design can enhance the interaction between the computer and human, think about the following issues:</p>
<ul>
<li><strong>Immediacy (feedback, response)<br />
</strong></li>
<li><strong>Learning Curve (ease to use)<br />
</strong></li>
<li><strong>Extension ability (collective?)</strong></li>
</ul>
<hr /><strong>Immediacy</strong><br />
Some time the audience give up trying to interact with an interactive digital media. For example you might not want to stay in a web site that need to wait for the feedback even after only a single mouse click. (especially those stupid animation transition effects).</p>
<p>We are not saying the interface should provide a very straight forward feedback to the audience/user, but giving the immediate feedback to the audience&#8217;s action. At least, the audience/user know he/she still on the track, the system is responsing the action. That&#8217;s why we have loading bar. Because we know it may take sometimes to load everythings, we tell our audience &#8220;yes we are processing your request&#8221; IMMEDIATELY.</p>
<p><strong>Pong Mechanik</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/vSSG9gJjP2w/2.jpg" alt="" /></a></span></p>
<p><strong>The Art and Science of Baby Names</strong><br />
<a href="http://www.babynamewizard.com/voyager">http://www.babynamewizard.com/voyager</a></p>
<hr /><strong>Learning Curve</strong><br />
Sometimes an interesting interaction, especially those with intangible interface, may enhance the interaction process and giving the audience/user a memorable interaction process. But the interface (interaction method) may be new for the audience or the user, they may need sometimes to learn how to interact with.</p>
<p>Remember the Uniqulo Grid? That is playing the gesture. You need to learn how to control it.</p>
<p>That&#8217;s why we have menu to teach our audience/user to control the interface. But we all hate reading menu. Especailly in the exhibition, it is so stupid to let the audience standing for 5 mins to read the instruction and use another 10 mins to learn how to play. I probably will give up and skip this work.</p>
<p>Familiar interface control sometimes work. For example if you see a pen, you ASSOCIATE that you can pick up the pen and draw something.</p>
<p><strong>Dune 4.0 , </strong>Daan Roosegaarde<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/VsjoN7xWY5k/2.jpg" alt="" /></a></span></p>
<p><strong>Mario by Hand</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/_uqvwZuXlDo/2.jpg" alt="" /></a></span></p>
<p><strong>Shadow Monster</strong>, <span>Philip Worthington</span><br />
http://www.worthersoriginal.com/viki/#page=shadowmonsters<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/tSJTTkwrZ9s/2.jpg" alt="" /></a></span><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/g0TOQo_7te4/2.jpg" alt="" /></a></span></p>
<p><strong>levelHead</strong>, Julian Oliver<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/5ks1u0A8xdU/2.jpg" alt="" /></a></span><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/dsb76pva4s4/2.jpg" alt="" /></a></span></p>
<p><span><strong>Royal Appointment</strong>,<strong> </strong></span> <strong><a href="http://www.waldemeyer.com/"><strong>Moritz Waldemeyer</strong><br />
</a><a href="http://sm1001.files.wordpress.com/2008/10/royalappointment1.jpg"><img class="alignnone size-full wp-image-117" title="royalappointment1" src="http://sm1001.files.wordpress.com/2008/10/royalappointment1.jpg?w=400&#038;h=267" alt="royalappointment1" width="400" height="267" /></a></strong></p>
<hr /><strong>Extension Ability</strong><br />
Digital Media has a very amazing ability that is the life cycle. It may becomes totally different piece but with all the system behind is the same.</p>
<p>A good interface design can even seperately and becoming the interface of another application/game/work/etc.</p>
<p><strong>Reactable</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/KIDFuQCIvRU/2.jpg" alt="" /></a></span></p>
<p><strong>London College of Fashion Graduate Show</strong>, Moving Brands<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/x4E5tEfLXYE/2.jpg" alt="" /></a></span></p>
<p><strong>Khronos Projector</strong>, Alvaro Cassinelli<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/uUDvGJ5ZnY4/2.jpg" alt="" /></a></span></p>
<p><strong>Graffiti Research Lab</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/DKbtTPYZEig/2.jpg" alt="" /></a></span><br />
<a href="http://fffff.at/fuckflickr/HONG_KONG_2007/">http://fffff.at/fuckflickr/HONG_KONG_2007/</a><br />
<a href="http://fffff.at/fuckflickr/QUEENIE_DOES_HONG_KONG/">http://fffff.at/fuckflickr/QUEENIE_DOES_HONG_KONG/</a></p>
<p><strong>Dialtone</strong>, Golan Levin<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/g1G-YesiBB8/2.jpg" alt="" /></a></span></p>
<p><strong>Multitouch</strong>, Jeff Han<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/UcKqyn-gUbY/2.jpg" alt="" /></a></span></p>
<p><strong>JazzMutant</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/vBw5v4E9Im0/2.jpg" alt="" /></a></span><br />
Kanye West x Daft Punk @ Grammy 2008<br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/11/interface/"><img src="http://img.youtube.com/vi/mlkg3Rah-z4/2.jpg" alt="" /></a></span></p>
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		<title>Blogging and Audiovisual</title>
		<link>http://sm1001.wordpress.com/2008/11/10/more/</link>
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		<pubDate>Mon, 10 Nov 2008 09:40:55 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[Blogging
Way to go Blogger (say goodbye to Xanga please!)
http://www.blogger.com
Even though your sweb space is super small (only 600MB@!#) , but we can build a blog on this.
Blogger (blogspot) can be hosted in their free hosting or your own hosting. WordPress is good also. But why not WordPress?
The database of WordPress uses PHP which the SWEB [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=131&subd=sm1001&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Blogging</strong></p>
<p>Way to go Blogger (say goodbye to Xanga please!)</p>
<p><a href="http://www.blogger.com">http://www.blogger.com</a></p>
<p>Even though your sweb space is super small (only 600MB@!#) , but we can build a blog on this.</p>
<p>Blogger (blogspot) can be hosted in their free hosting or your own hosting. WordPress is good also. But why not WordPress?</p>
<p>The database of WordPress uses PHP which the SWEB in SCM does not support.</p>
<p>Blogger use XML, which is just a simple file containing data. SWEB in SCM supports this.</p>
<p>Let&#8217;s make one in SWEB.</p>
<hr /><strong>Let&#8217;s VJ</strong></p>
<p>Even Master like Peter Greenaway do VJ, are you ready?</p>
<p>Thousands way that you can be a VJ, or a better terms, Audiovisual artist.</p>
<p><strong>Ways to do VJ</strong></p>
<p><strong>Onyx </strong>(Open source)<br />
<a href="http://www.onyx-vj.com/?page_id=10">http://www.onyx-vj.com/?page_id=10</a></p>
<p><strong>ArKaos</strong><br />
http://www.arkaos.net/</p>
<p><strong>Modul8</strong><br />
http://www.garagecube.com/modul8/</p>
<p><strong>Master do VJ/AudioVisual</strong></p>
<ul>
<li><strong>Kraftwerk</strong></li>
<li><strong>Light Surgeon</strong></li>
<li><strong>d.v.d<br />
</strong>(<a href="http://vimeo.com/1981069">http://vimeo.com/1981069</a>)</li>
<li><strong>EBN </strong>(<a href="http://hk.youtube.com/watch?v=PUDR9RckfEU">http://hk.youtube.com/watch?v=PUDR9RckfEU</a>)</li>
<li><strong>Ryuichi Sakamoto x Alva Noto<br />
</strong>(<a href="http://hk.youtube.com/watch?v=7az9jgc5wz8">http://hk.youtube.com/watch?v=7az9jgc5wz8</a>)<br />
(<a href="http://vimeo.com/1266592">http://vimeo.com/1266592</a>)</li>
<li><strong>Ryuichi Sakamotot x Toshio Iwai<br />
</strong>(<a href="http://hk.youtube.com/watch?v=JgifXO0z7Us&amp;feature=related">http://hk.youtube.com/watch?v=JgifXO0z7Us&amp;feature=related</a>)<br />
(<a href="http://hk.youtube.com/watch?v=3a9dOoLU5xQ">http://hk.youtube.com/watch?v=3a9dOoLU5xQ</a>)<strong><br />
</strong>(<a href="http://www.aec.at/en/archives/prix_archive/prix_projekt.asp?iProjectID=2494">http://www.aec.at/en/archives/prix_archive/prix_projekt.asp?iProjectID=2494</a>)<strong><br />
</strong></li>
</ul>
<p><strong>Ways to know VJ:</strong></p>
<p><strong>Vj: Audio-visual Art + VJ culture</strong><br />
<a href="http://shop.dfuse.com/span-stylefont-weight-boldvj-audio-visual-artbr--vj-culture-spanbook-1-p.asp">http://shop.dfuse.com/span-stylefont-weight-boldvj-audio-visual-artbr&#8211;vj-culture-spanbook-1-p.asp</a></p>
<p><strong>VJ books</strong><br />
<a href="http://www.vjbook.com/">http://www.vjbook.com/</a></p>
<p><strong>Addition Link</strong></p>
<hr /><strong>Kontakstation</strong><br />
<span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/10/more/"><img src="http://img.youtube.com/vi/56dK-C_Izog/2.jpg" alt="" /></a></span></p>
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		<title>Web Authoring 2</title>
		<link>http://sm1001.wordpress.com/2008/11/04/web-authoring-2/</link>
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		<pubDate>Tue, 04 Nov 2008 02:25:19 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[http://sweb.cityu.edu.hk/sm1001/tutor/lab9/
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=119&subd=sm1001&ref=&feed=1" />]]></description>
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		<title>Interactivity , Interaction Design and Installation</title>
		<link>http://sm1001.wordpress.com/2008/11/04/interactivity/</link>
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		<pubDate>Tue, 04 Nov 2008 02:21:25 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[&#8220;&#8230;Interaction is the most common acticity between humans. They are interactive living beings who make objects, talk with each other, write texts and pass these on to others&#8230;&#8221;
-Masaki Fujihata, Hierarchies of Communication, ZKM
We are in this class: Introduction to Digital Media, interactivity happens with digital media.
&#8220;Computer is just a tool. It still depends on the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=101&subd=sm1001&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><em><strong>&#8220;&#8230;Interaction is the most common acticity between humans. They are interactive living beings who make objects, talk with each other, write texts and pass these on to others&#8230;&#8221;</strong></em><br />
-Masaki Fujihata, Hierarchies of Communication, ZKM</p>
<hr />We are in this class: Introduction to Digital Media, interactivity happens with digital media.</p>
<hr /><strong>&#8220;Computer is just a tool. It still depends on the users to use it in a good or bad way&#8221;</strong></p>
<p><strong>&#8220;Technology shapes our life. New form of interactive technology will enable new practices of works, entertainment, etc.&#8221;</strong></p>
<hr /><strong>We have 4 roles in the interaction process:</strong></p>
<ul>
<li><strong>Audience </strong>- broadcast mode of communication</li>
<li><strong>User </strong>- functional system, e.g. Product design, software</li>
<li><strong>Participant </strong>- active role to co-create something</li>
<li><strong>Player </strong>- performative role to assert identity</li>
</ul>
<p><strong>Relation between the action taker and feedback to the action taker&#8230;</strong></p>
<hr /><strong>Forms of Interactivity with new media<br />
</strong></p>
<ul>
<li>One form of interactivity relies on replicating the interpersonal and its value for the appropriation of meaning.<br />
New Media forms are thus modeled on Providing the possibility of exchange and interplay</li>
</ul>
<ul>
<li>The second form of interactivity privileged in new media forms is their capacity to provide complete environments. The objective of these new media forms is a kind of immersive state.</li>
</ul>
<ul>
<li>The third direction in the development and use of interactivity was a kind of representation of difference from the forms of interaction that past media forms presented.<br />
It promise of change and empowerment intersected with the audience&#8217;s desire for greater control of its media forms.</li>
</ul>
<hr /><strong>Principles of New Media </strong>(by Lev Manovich)<strong><br />
</strong></p>
<ol>
<li><strong>Numerical representation</strong> &#8211; created from scratch on computers, converted from analog media (digitzation)</li>
<li><strong>Modularity </strong>- object-oriented authoring software, structured programming practice</li>
<li><strong>Automation </strong>-</li>
<li><strong>Variability</strong></li>
<li><strong>Transcoding</strong></li>
</ol>
<hr />This is super abstract right?</p>
<p>Take a simpler way, let&#8217;s explore different kind of interactive media.</p>
<ul>
<li><strong>Tangible Interface</strong></li>
<li><strong>Intangible Interface</strong></li>
</ul>
<p><strong>Tangible Interface</strong></p>
<p><strong>Basic</strong>: <strong>Mouse and Keyboard</strong></p>
<p><a href="http://www.uniqlo.com/grid/"></a><a href="http://sm1001.files.wordpress.com/2008/10/uniqlo_grid.png"><img class="alignnone size-full wp-image-108" title="uniqlo_grid" src="http://sm1001.files.wordpress.com/2008/10/uniqlo_grid.png?w=372&#038;h=279" alt="" width="372" height="279" /></a><br />
Uniqlo Grid (by 中村勇吾)</p>
<p><a href="http://fontpark.morisawa.co.jp/"></a><a href="http://sm1001.files.wordpress.com/2008/10/fontpark.jpg"><img class="alignnone size-full wp-image-107" title="fontpark" src="http://sm1001.files.wordpress.com/2008/10/fontpark.jpg?w=322&#038;h=189" alt="" width="322" height="189" /></a><br />
FontPark 2.0 (by 中村勇吾)</p>
<p><a href="http://yugop.com/ver2/works/typospace3.html"></a><a href="http://sm1001.files.wordpress.com/2008/10/nervous.jpg"><img class="alignnone size-full wp-image-106" title="nervous" src="http://sm1001.files.wordpress.com/2008/10/nervous.jpg?w=189&#038;h=236" alt="" width="189" height="236" /></a><br />
Nervous (by 中村勇吾)</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/ucVFa7re6xI/2.jpg" alt="" /></a></span><br />
Audiovisual Environment Suite, Golan Levin, 2000 (Ars electronca 2000, interactive arts)</p>
<p><a href="http://www.babynamewizard.com/voyager">http://www.babynamewizard.com/voyager</a></p>
<p><strong>More: With other hardware/controller</strong></p>
<p><a href="http://sm1001.files.wordpress.com/2008/10/block_jam.jpg"><img class="alignnone size-full wp-image-110" title="block_jam" src="http://sm1001.files.wordpress.com/2008/10/block_jam.jpg?w=275&#038;h=200" alt="" width="275" height="200" /></a><br />
Block Jam, by Sony Interaction Lab (Ars Electronica 2003, interactive arts)</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/_SGwDhKTrwU/2.jpg" alt="" /></a></span><br />
Tenori-On, Toshio Iwai</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/9X54RvzZKkI/2.jpg" alt="" /></a></span><br />
Tuskuba Series, Maywa Denki (Ars Electronica 2003, Interactive arts)</p>
<p><span class="b1"><a href="http://sm1001.files.wordpress.com/2008/10/aptop.jpg"><img class="alignnone size-medium wp-image-111" title="aptop" src="http://sm1001.files.wordpress.com/2008/10/aptop.jpg?w=300&#038;h=199" alt="" width="300" height="199" /></a></span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/5pQkx9cqPco/2.jpg" alt="" /></a></span><br />
a plaything for the great observers at rest, 平川紀道 (Ars electronica 2008, Interactive Arts)<br />
</span></p>
<p>Tagtools<br />
http://www.tagtool.org/category/videos/</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/cK9aX7AZmMw/2.jpg" alt="" /></a></span><br />
music box, Mok Jin-Yo (Ars electronica Festival 2005)</p>
<p><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/FXdifR7s1vA/2.jpg" alt="" /></a></span><br />
Moving Mario, Keith Lam (Ars Electronica 2008, Interactive Arts)</p>
<p>[http://www.youtube.com/watch?v=VsjoN7xWY5k]<br />
Pong Mechanik</p>
<p>Graffiti Research Lab (next time)</p>
<p>Reactable (next time)</p>
<p>levelhead (next time)</p>
<p>OLE Coordinate System (next time)</p>
<p>mobile device (next time)</p>
<p>Khrono Projectors (next time)</p>
<p>DialTones (next time)</p>
<p>Drawn (next time)</p>
<p><strong><span class="b1">Intangible Interface</span></strong></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/7uyEefnBfTg/2.jpg" alt="" /></a></span><br />
n-cha(n)t, David Rokeby (Ars Electronica 2001, Interactive Arts)</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/f_u3sSffS78/2.jpg" alt="" /></a></span><br />
TextRain, Camile Utterback (Ars Electronica 2000, Interactive Arts)<br />
</span></p>
<p><span class="b1"><a href="http://sm1001.files.wordpress.com/2008/10/shadowmonster.jpg"><img class="alignnone size-medium wp-image-112" title="shadowmonster" src="http://sm1001.files.wordpress.com/2008/10/shadowmonster.jpg?w=300&#038;h=202" alt="" width="300" height="202" /></a></span></p>
<p><span class="b1">http://www.worthersoriginal.com/viki/#page=shadowmonsters<br />
Shadow Monster, Philip Wasington, 2006<br />
</span></p>
<p><span class="b1">[http://hk.youtube.com/watch?v=Nr6y2lfc7Co]<br />
Big Shadow, 前川峻志, 2006<br />
</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/VsjoN7xWY5k/2.jpg" alt="" /></a></span><br />
Kick Ass Kung Fu</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/3dJwvjq6eik/2.jpg" alt="" /></a></span><br />
BrainBall, Smart Studio (Ars Electronica 2001, Interactive Arts)</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/678EaXPekFo/2.jpg" alt="" /></a></span><br />
Access, Marie Sester (Ars Electronica 2003, Interactive Arts)<br />
</span></p>
<p><span class="b1"><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/AHLobipEwBI/2.jpg" alt="" /></a></span><br />
touch echo, </span><span>Bruehlsche Terrasse (Ars Electronica 2008, Interactive Arts)</span></p>
<p><span><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/_uqvwZuXlDo/2.jpg" alt="" /></a></span><br />
Moving Mario By Hand</span></p>
<p><span><a href="http://sm1001.files.wordpress.com/2008/10/royalappointment1.jpg"><img class="alignnone size-medium wp-image-117" title="royalappointment1" src="http://sm1001.files.wordpress.com/2008/10/royalappointment1.jpg?w=300&#038;h=200" alt="" width="300" height="200" /></a><br />
By Royal Appointment, </span> <strong><a href="http://www.waldemeyer.com/">Moritz Waldemeyer</a></strong></p>
<p><strong></strong><span style="text-align:center; display: block;"><a href="http://sm1001.wordpress.com/2008/11/04/interactivity/"><img src="http://img.youtube.com/vi/vSSG9gJjP2w/2.jpg" alt="" /></a></span><br />
Dune 4.0, Daan <span>Roosegaarde, 2006<br />
</span></p>
<p>Mutlitouch Table (next time)</p>
<p>JazzMatuant (next time)</p>
<hr /><strong>Openness VS Restriction</strong></p>
<ul>
<li>Learning Curve: Immediacy</li>
<li>Well-designed Restriction</li>
<li>Level of Interactivity</li>
<li>Roles of interfaces?</li>
</ul>
<hr />
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	</item>
		<item>
		<title>Web Authoring</title>
		<link>http://sm1001.wordpress.com/2008/10/27/web-authoring/</link>
		<comments>http://sm1001.wordpress.com/2008/10/27/web-authoring/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 09:41:07 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[We use Adobe Dreamweaver.
http://sweb.cityu.edu.hk/sm1001/tutor/lab8/
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=99&subd=sm1001&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>We use Adobe Dreamweaver.</p>
<p><a href="http://sweb.cityu.edu.hk/sm1001/tutor/lab8/">http://sweb.cityu.edu.hk/sm1001/tutor/lab8/</a></p>
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		<title>Network Media</title>
		<link>http://sm1001.wordpress.com/2008/10/21/network-media/</link>
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		<pubDate>Tue, 21 Oct 2008 02:43:48 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
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		<description><![CDATA[Something good looking
中村勇吾
http://yugop.com/
http://tha.jp/
Highlight Projects:
FFFFOUND!
Ecotonoha / NEC 
Kaze to Desktop
Design and Elastic Mind (MoMA)
Softbank Hello World
Uniqlo Grid
UT Loop! 
[http://www.youtube.com/watch?v=cd5iNYAnqL4]
Uniqlo Explorer
Francis Lam
http://db-db.com
Something play with the original of the network
net.art
http://www.net-art.org/ 
Telegarden, Ken Goldberg and Joseph Santarromana, 1995~2004
http://www.usc.edu/dept/garden/ 
The World&#8217;s First Collective Sentence, Douglas Davis, 1994
http://www.whitney.org/arport/collection/index.shtml
Listening Post, Mark Hansen and Ben Rubin, 2002
http://www.earstudio.com/projects/listeningpost.html 
The Dumpster，Golan Levin with Kamal Nigam [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=92&subd=sm1001&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3><strong>Something good looking</strong></h3>
<p><strong>中村勇吾</strong><br />
<a href="http://yugop.com/">http://yugop.com/</a><br />
<a href="http://tha.jp/">http://tha.jp/</a></p>
<p><strong>Highlight Projects:</strong><br />
<a href="http://ffffound.com/">FFFFOUND!</a><br />
<a href="https://www.ecotonoha.com/ecotonoha.html">Ecotonoha / NEC </a><br />
<a href="http://scr.sc/products/kazetodesktop/">Kaze to Desktop</a><br />
<a href="http://www.moma.org/exhibitions/2008/elasticmind/">Design and Elastic Mind</a> (MoMA)<br />
<a href="http://www.softbank.co.jp/helloworld/">Softbank Hello World</a><br />
<a href="http://www.uniqlo.com/grid/">Uniqlo Grid</a><br />
<a href="http://www.uniqlo.com/utloop/">UT Loop! </a></p>
<p>[http://www.youtube.com/watch?v=cd5iNYAnqL4]<br />
<strong>Uniqlo Explorer</strong></p>
<p><strong>Francis Lam</strong><br />
<a href="http://db-db.com">http://db-db.com</a></p>
<h3>Something play with the original of the network</h3>
<p><strong>net.art</strong><br />
<a href="http://www.net-art.org/">http://www.net-art.org/ </a></p>
<p><strong>Telegarden, Ken Goldberg and Joseph Santarromana, 1995~2004</strong><br />
<a href="http://www.usc.edu/dept/garden/">http://www.usc.edu/dept/garden/ </a></p>
<p><strong>The World&#8217;s First Collective Sentence, Douglas Davis, 1994</strong><br />
<a href="http://www.whitney.org/arport/collection/index.shtml">http://www.whitney.org/arport/collection/index.shtml</a></p>
<p><strong>Listening Post, Mark Hansen and Ben Rubin, 2002</strong><br />
<a href="http://www.earstudio.com/projects/listeningpost.html">http://www.earstudio.com/projects/listeningpost.html </a></p>
<p><strong>The Dumpster，Golan Levin with Kamal Nigam and Jonathan Feinberg</strong><br />
<a href="http://artport.whitney.org/commissions/thedumpster/dumpster.shtml">http://artport.whitney.org/commissions/thedumpster/dumpster.shtml</a></p>
<p><strong>Something extending the network</strong></p>
<p><strong>Web 2.0</strong></p>
<p><strong>Google Map as ARTS?!</strong><br />
<a href="http://googlemapsart.wordpress.com/">http://googlemapsart.wordpress.com/</a></p>
<p><strong>Google House</strong><br />
<a href="http://googlehouse.net/">http://googlehouse.net/</a></p>
<p><strong>Newsmap, Marcos Wekamp and Dan Albritton, 2003-2004<br />
</strong><a href="http://www.marumushi.com/apps/newsmap/newsmap.cfm">http://www.marumushi.com/apps/newsmap/newsmap.cfm</a><strong><br />
</strong></p>
<p><strong>Shredder, Mark Napier, 1998</strong><br />
<a href="http://www.potatoland.org/word/">http://www.potatoland.org/word/</a></p>
<p><strong>Hate Book</strong><br />
<a href="http://www.hatebook.org/">http://www.hatebook.org/</a></p>
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		<title>Presentation + Computer Graphics 2</title>
		<link>http://sm1001.wordpress.com/2008/10/13/cg/</link>
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		<pubDate>Mon, 13 Oct 2008 10:31:09 +0000</pubDate>
		<dc:creator>sm1001</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Presentation!

Computer Graphics 2
We have tasted the basic computer graphics by using pixels as a base of creation. This time let&#8217;s taste something more on Image/graphic processing.
What about we try something in Photoshop first?
Take a look here: http://sweb.cityu.edu.hk/sm1001/tutor/lab6/
So it may recall you back to the material of last class. Remember the deep ascii &#8211; vuk cosic?
Do [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sm1001.wordpress.com&blog=4697434&post=90&subd=sm1001&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h2>Presentation!</h2>
<hr />
<h2>Computer Graphics 2</h2>
<p>We have tasted the basic computer graphics by using pixels as a base of creation. This time let&#8217;s taste something more on Image/graphic processing.</p>
<p>What about we try something in Photoshop first?<br />
Take a look here: <a href="http://sweb.cityu.edu.hk/sm1001/tutor/lab6/">http://sweb.cityu.edu.hk/sm1001/tutor/lab6/</a></p>
<p>So it may recall you back to the material of last class. Remember the <strong>deep ascii &#8211; vuk cosic</strong>?</p>
<p>Do you want to make a real-life one with the webcam in front of you? Yes, here you go the following few examples.</p>
<ol>
<li>Static playing with jpg</li>
<li>Dynamic drawing with jpg</li>
<li>Live drawing with webcam (ellipse)</li>
<li>Live drawing with webcam (rect)</li>
<li>ASCII Live drawing</li>
<li>Brightness Tracking</li>
</ol>
<h2>Generative Computer Graphics?!</h2>
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